Showing posts with label game development. Show all posts
Showing posts with label game development. Show all posts

Monday, May 17, 2010

cheat added

so you want to be a cheater, and cheat.
I added a little reset button there in the bottom right. That button resets the color gauges and lets you keep messing around with the colors without having to restart when you run out.

cheater

I put that button in there for testing purposes, while I put in the code that lets you earn back color for making a close match. I will also be adding a cumulative score.

some better graphics and animated bits are in the works too. Soon it will be much nicer to look at, while you wonder why it isn't any fun.


Friday, May 14, 2010

new build and remembering activision

I put up a new build. I fixed some of the little quirks and pretty much moved everything over to mouse control. I added a little glow mouseover effect that I am not at all happy with yet... but what the hell, I'm gonna rip all the art out pretty soon anyway.

I've been reading this history of video games book... for the third time. I remembered something I thought I would jot down here. I got to the part about the founding of Activision... the company pulls in the GDP of a mid sized country now, so it's kind of fun to read about this company started by a hand full of dudes.

One day I was playing Sky Jinx on the old Coleco Gemini (a knock off of the atari 2600) and I remember reading in the manual that it was created by Bob Whitehead....

well holy crap

I knew on some level that people actually made these games, but to my feeble brain, it may as well have been sorcery. This dude. This fairly normal looking guy, he made the game I was playing. Didn't look like a sorcerer.... just a guy.

I spent a lot of school bus rides drawing game levels on foolscap after that.

Seems to me, I just never stopped doing that. Doubt that I ever will.

Wednesday, April 28, 2010

games by mistake

So I'm making a game. I don't know what I'm doing. That must be fully understood by anyone reading this.

Not a goddamn sniff.

Not to mislead anyone, I've worked on games before. I've made art and animation for this and that. I've even written some code. Badly. Always badly. The art stuff I think I take care of in a reasonable competent fashion. Writing code is like trying to order food in another language. I know what I want I just don't always have the words to describe it. Short of going into the kitchen and pointing at shit, I'll just have to flounder around and hope I don't get chicken arseholes floating in some soup.

So I'm making a game. If you play it, I'll try not to put too many chicken arseholes in there.